teaching
Primary instructor, syllabus author or co-instructor
| # | Title | Year | Tags | More |
|---|---|---|---|---|
| 1 | Remote Making Fabrication Workshop Machine building workshop | 2021 | fablab remote making | |
| Extra: This workshop is designed to communicate fundamental concepts of machine building and CNC workflow to enable students to move fluidly between digital designs and physical material. | ||||
| 2 | In House A digital fabrication studio during the pandemic | 2021 | Machine Design Remote Making | View |
| 3 | Fine Furniture Making Graduate Workshop with Chris Dewart | 2020 | woodworking furniture making | |
| Extra: Introduces fundamentals of woodworking, hand tools and machines to process rough cut lumber and produce finished furniture. The course begins with a dove tail joint, transitions to CNC machining stool tops with turned legs, and concludes with a furniture piece of the student's own design. | ||||
| 4 | Aluminum Casting Workshop Graduate Workshop with Chris Dewart, Jen Obrien, Shah Paul | 2020 | woodworking furniture making | |
| Extra: Introduces basic woodworking, preparing sand-molds, and basic machining of cast parts. CNC machining, mold design and precision machining are communicated. | ||||
| 5 | How to Design Undergraduate Studio with Peter Pettigrew | 2020 | fablab htm(a)a | |
| Extra: Introduces fundamental design principles as a way to demystify design and provide a basic introduction to all aspects of the process. Stimulates creativity, abstract thinking, representation, iteration, and design development. Equips students with skills to have more effective communication with designers, and develops their ability to apply the foundations of design to any discipline. | ||||
| 6 | Robotic Fabrication Introduction to robotic fabrication | 2020 | Robots KRL | View |
| 7 | Introduction to Design Techniques and Technologies Undergraduate Studio with Axel Kilian | 2019 | Design Arduino Fabrication | |
| Extra: Introduces the tools, techniques and technologies of design across a range of projects in a studio environment. Explores concepts related to form, function, materials, tools, and physical environments through project-based exercises. Develops familiarity with design process, critical observation, and the translation of design concepts into digital and physical reality | ||||
| 8 | How to Make (almost) Anything Tour through fabrication, led by Niel Gershenfeld | 2019 | fablab htm(a)a | |
| Extra: Provides practical hands-on introduction to various digital fabrication methods from electronic production to large format machining | ||||